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Elysian

Wilderness Bosses (Suggestion)

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K7DzCNU.png

As we all know we have WildyWyrm, Galvek in wilderness.

For past few days, I've been killing the boss with two friends from what I've noticed,

 

Galvek

Galvek is little too op for his drops

We could nerf the Galvek's accuracy a little less, or buff the drops with aprox 15% value.

 

WildyWyrm

This is more popular boss if I have to admit from seeing more players going here.

This is because of Galvek being too accurate, also it's mainly pet hunters.

I suggest to increase the drops of the WildyWyrm with more value items. 

I got an idea to avoid too many players grinding these. Risk for better rewards.

 

Red Skull

This is a skull looks exactly like this

(Dw, I edited in paint lol)

kmVrttw.png

 

What does it do?

Simple, it prevents you from using item protection, and has skull's effect.

Also everyone can attack you till the moment you step out of wilderness then the red skull goes away.

You'll get a warning at first time attacking any of these wilderness group bosses.

(You can adjust in settings to simply ignore the warning)

 

How to get the red skull?

By attacking any of Wilderness group bosses. 

Currently;

WildyWyrm

Galvek

(any future wilderness group bosses)

 

Why did I came with this idea?

Simple, this prevents loads leechers who just use 2 alts to kill it.

Or even only for ww and goes out. This gives pkers a chance to 'protect' the boss in order get more valuable drops.

 

Either you play it safe, and stay out of wilderness.

Or 

Risk(red skull) for more reward.

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I like all of these suggestions besides Red Skull, I see the reasoning behind it, but it also would punish players just trying to do wildy bosses by making them an easy target for PKers (especially Ironmen whom it's a large risk with no reward to PVP). 

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On 4/21/2020 at 4:47 AM, Iron Balls said:

K7DzCNU.png

As we all know we have WildyWyrm, Galvek in wilderness.

For past few days, I've been killing the boss with two friends from what I've noticed,

 

Galvek

Galvek is little too op for his drops

We could nerf the Galvek's accuracy a little less, or buff the drops with aprox 15% value.

 

WildyWyrm

This is more popular boss if I have to admit from seeing more players going here.

This is because of Galvek being too accurate, also it's mainly pet hunters.

I suggest to increase the drops of the WildyWyrm with more value items. 

I got an idea to avoid too many players grinding these. Risk for better rewards.

 

Red Skull

This is a skull looks exactly like this

(Dw, I edited in paint lol)

kmVrttw.png

 

What does it do?

Simple, it prevents you from using item protection, and has skull's effect.

Also everyone can attack you till the moment you step out of wilderness then the red skull goes away.

You'll get a warning at first time attacking any of these wilderness group bosses.

(You can adjust in settings to simply ignore the warning)

 

How to get the red skull?

By attacking any of Wilderness group bosses. 

Currently;

WildyWyrm

Galvek

(any future wilderness group bosses)

 

Why did I came with this idea?

Simple, this prevents loads leechers who just use 2 alts to kill it.

Or even only for ww and goes out. This gives pkers a chance to 'protect' the boss in order get more valuable drops.

 

Either you play it safe, and stay out of wilderness.

Or 

Risk(red skull) for more reward.

I like the galvek health nerf suggestion but i dont agree with the red skull sugestion

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thanks

 

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High risk, high reward wildly this is exactly what is needed +1 this, you can also request red skull from pk master which will increase rev drop rate by 20% to help add wildly activity and higher risk 

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